Add to Cart. View Community Hub. As a deepening crisis threatens to plunge the floating world of Cocoon into chaos, a band of unsuspecting strangers find themselves branded enemies of the state. With the panicking population baying for their blood, and the military all too happy to oblige, they have no choice but to run for their lives. Join them on a desperate quest to challenge the forces controlling their fate, and prevent untold destruction.
Both English and Japanese voice over will be available. If using a DirectInput based controller, please use the driver side key configuration to adjust settings as required. See all. Customer reviews. Overall Reviews:. Review Type. All 13, Positive 10, Negative 3, All 13, Steam Purchasers 10, Other 2, All Languages 13, Your Languages 7, Customize.
Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. I played the first hour of the English-language PS3 version, but was not able to try the Xbox version.
In large part, Final Fantasy fans play the games for the stories. These generally revolve around a ragtag group of misfits, living on the outskirts of an oppressive society, who level up until they are powerful enough to kill God — and usually have to before the end credits will roll. Cocoon is where all the good people live; Pulse is the freaky Other world that everyone would rather not think about.
XIII's story is good — a little more human and less esoteric than in previous games — but it's no Heavy Rain. It's still over-the-top and cartoony, more like an anime box set than a feature film.
The pleasure still comes largely from the design of the characters, the world and the legions of grotesque creatures that inhabit it. It bursts with color and variety, taking you from gorgeous natural environments to futuristic cities.
The music, which has been a hallmark of the series since Day 1, also excels. Longtime composer Nobuo Uematsu may be long gone, but in his stead Masashi Hamauzu Unlimited SaGa turns in a score with catchy hooks and blood-pumping battle melodies.
Through a series of hilarious misunderstandings and machinations by Cocoon's transparently evil theocracy, our six heroes all get marked as servants of Pulse. Everybody on Cocoon freaks out, and the heroic half-dozen are branded enemies of the state, which means that they're constantly fighting things everywhere they go. And I mean everywhere. One of the reasons this isn't an RPG is that role-playing games have some degree of variety. Previous games in the series, for all their differences, have been set in large, open-ended worlds that players can explore leisurely.
You could find new towns and locations on the map, talk to people, buy new equipment and spend time hanging around the town fighting low-level monsters to raise your stats before tackling the next big dungeon. Easy to play and can easily advance your characters with HP, Magic, etc. Like the old school Final Fantasy X.
Some mild language, but so what. You hear that in all of the movies, TV shows and games you watch if they're okay with it. And there is some suggestive themes in it especially the character Vanille by the way she's dressed and when she is with Hope, she sometimes can be a little flirty with him and act kind of sexually excited too. But no sex or anything like that. However, it does show when she is awakened after being in crystal stasis for almost a years later, she was naked but you don't really see the sexual appeals of her.
She magically got covered up with clothes and it was fine after that. Anyways, this is a fun game and I loved it a lot!! This title contains: Positive Messages. Positive role models. This review Helped me decide. Had useful details. Read my mind. Report this review. Adult Written by ChrisH. November 25, Adult Written by sherlock November 19, This often-underrated game is a good choice for most ages. A prayer for redemption.
A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins. Cocoon is a hollow floating world created thirteen centuries ago by the deity Lindzei , and is ruled by fal'Cie; godlike beings of immense power and authority.
Located in Gran Pulse's atmosphere, Cocoon is a futuristic utopian world isolated from the wilderness of the lowerworld. Cities exist on the inside of Cocoon's shell with barriers all around, and the people are forbidden to leave Cocoon. Machines and mechanized beasts are commissioned as the citizens' guardians while the resident fal'Cie provide them with whatever they need, from food and water to protection and guidance and entertainment.
The people of Cocoon are conditioned to believe that Pulsians are savages out to destroy them and their paradise and that Pulse is a world full of unknown terrors, a hell for humans. Gran Pulse, known to Cocoon's people only as Pulse, is the expansive lowerworld beneath Cocoon, created by its namesake deity Pulse.
As opposed to the Cocoon fal'Cie, Pulse fal'Cie only serve to cultivate the land, having little to do with human affairs. The plants and wildlife can evolve and grow to immense sizes, and the world is ruled by natural selection , where only the strongest survive. Compared to Cocoon, Gran Pulse is primitive, with ancient technology and monsters roaming everywhere. The people of Pulse were raised to believe that Cocoon is a source of evil, a "floating nest of vipers" posed to attack at any time.
Six centuries ago, tensions between Cocoon and Gran Pulse rose to the point of war, and the War of Transgression broke out. Two Pulsian girls were made l'Cie and bestowed with the power to transform into the legendary beast called Ragnarok to destroy Cocoon. In the war's climax, only one of the girls became Ragnarok and cracked Cocoon's shell but failed to destroy the floating world.
Cocoon was victorious, and most of Gran Pulse's population had been wiped out. Cocoon's fal'Cie raided Pulse for raw materials to repair the damage sustained, and the war served to strengthen the people's paranoia towards Pulse.
There are six playable characters and two guest characters. Although the game focuses on each of the playable characters equally, most of the story is told from Lightning's perspective. Cocoon is plunged into chaos when the Sanctum discovers a Pulse fal'Cie in an old Pulsian landmark in Bodhum. Fearing that anyone that has been in its vicinity might now be a l'Cie servant of a hostile fal'Cie from another world, Cocoon's governing body enacts a Purge to remove everyone who happened to be in Bodhum during the discovery.
At the center of everything is Serah Farron, a local girl who had unwittingly wandered into the vestige and been made a l'Cie and is now held captive by the fal'Cie therein. Serah's sister Lightning sets out to save her amid the Purge.
She ends up meeting various allies of circumstance before the fal'Cie Anima 's abode: Serah's fiance Snow and two youths caught up in the Purge he's been protecting, Hope and Vanille, and a gun-wielding airship pilot Sazh. As they locate Serah, she crystallizes after asking Lightning to save Cocoon. Believing Serah to be dead, Lightning leads an attack on the fal'Cie Anima, who briefly transports the group into another realm. They come face-to-face with the god Pulse that brands everyone a l'Cie, showing them a vision of the mythical beast Ragnarok destroying Cocoon.
Back in the real world, the group must come to terms with being unwittingly been made enemies of Cocoon, as if they don't follow the path set out for them by the fal'Cie, they will become mindless monsters known as Cie'th.
The members of the group react to their predicament in various ways: Snow makes protecting Serah's crystal his priority; Lightning sets upon a path of revenge against Cocoon's governing body, the Sanctum , and all fal'Cie with Hope, who views her as a role model, following suit; while Sazh and Vanille choose to run from their fate. They learn Vanille is harboring a secret of having been a l'Cie from Pulse all along, and she and her friend Fang—who joins their group—were involved in the war between the two worlds over six hundred years ago, sleeping through the centuries in crystal stasis.
After settling their differences, the party decides to work together to stop the fal'Cie's plan and gain the help of the Cavalry , a rogue army regiment that posits their wish is to free Cocoon from fal'Cie rule.
The l'Cie learn everything was a ruse set up by the fal'Cie, who have manipulated their every action from the shadows. The fal'Cie's ultimate purpose for Cocoon is to be a "farm" for human souls , which the fal'Cie wish to expend to summon a god they call the Maker from another realm. Trying to protect Cocoon despite it going against their Focus, the l'Cie gather in the fal'Cie Orphan 's resting place, the fal'Cie that powers all the other fal'Cie in Cocoon.
As the party learns Orphan shares the other fal'Cie's goal to sacrifice Cocoon's citizens, they conclude there is no way for humanity and fal'Cie to co-exist. The party declares their real Focus is to save Cocoon and kill Orphan. As Cocoon falls from the sky, Fang and Vanille summon the mythical beast Ragnarok to erect a crystal pillar to sustain Cocoon above Gran Pulse, and the world is saved. The main cast has an unjust fate Focus forced upon them and seek a way to escape it and do what they believe is right.
Ultimately free will triumphs over fate, as the party rejects their Focus and follows their true desire to save Cocoon. The themes are present with the characters of Serah and Cid Raines , who similarly defy their fate, and with the interactions of Hope and his father , who tells Hope he must find his own path in life.
On the other side of this coin are the fal'Cie, unable to follow their heart's desire as their fate is predetermined by their creator. Despite lacking magical powers and immortality like the fal'Cie, humans are still implied to be stronger in the end due to possessing free will. Orphan explains to the party that humans' infinite potential is why fal'Cie chose to make l'Cie of men, to carry out tasks the fal'Cie themselves cannot accomplish.
Having a white l'Cie brand may represent a human's free will triumphing over the bond of a fal'Cie-given Focus, as at the end of the game, all of the party's l'Cie brands burn out, which is known to halt the process of turning into a Cie'th.
Many characters lose their homelands and loved ones, and the different ways they deal with their losses are at the center of their character arcs. While their first reaction might be anger and vengeance, the party must come to terms with their losses and ultimately realize that revenge is futile, and the only way to cope is to move forward. Related themes are the themes of guilt and running from the past, things the party is forced to face if they wish to move on.
Other central themes are theocracy a system that governs under a single god recognized as the supreme ruler and totalitarianism a system where the supreme ruler controls all aspects of life, and any opposition is forbidden.
Cocoon is led by the fal'Cie Eden that communicates through Primarch Dysley , who makes its orders known to the rest of Cocoon. The military enforces the Sanctum's policies without question while justifying their actions by claiming they are for the greater good and necessary to keep the peace. The Sanctum uses propaganda and false pretenses to control the public and cover up its true intentions, the prime example being the Purge, a method to slaughter civilians supposedly tainted by Pulse by pretending to cast them out to the lowerworld.
The Cocoonian society pushes their own fears away by Purging anyone connected to Pulse; it's a personal revelation to Lightning when she realizes she is doing the same in initially having set out to destroy Eden. Another theme is the union of two worlds. For centuries, the peoples of Gran Pulse and Cocoon have despised and lived in fear of one another. The fal'Cie acting through the Sanctum brainwash Cocoon's people to believe Gran Pulse to be hell and to fear and hate anyone and anything having to do with Pulse.
The people of Pulse call Cocoon a "floating nest of vipers" and hate its people for luring Pulsians to their world and stealing their resources. The party soon realizes the two worlds and their people are more similar than they thought. The two worlds become one when connected by the crystal pillar formed by Ragnarok.
Nobuo Uematsu was originally announced as the composer of the game's vocal theme, but later decided to give the duties to Hamauzu after being hired to work on Final Fantasy XIV. The Japanese soundtrack was released on January 27, , with two versions available for purchase. Leona Lewis sings the English theme song for the western localizations, titled " My Hands ".
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